Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability inspection methods
Enhancing the explanatory power of usability heuristics
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game Design Theory and Practice
Game Design Theory and Practice
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The human-computer interaction handbook
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Playability heuristics for mobile games
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Heuristic evaluation: Comparing ways of finding and reporting usability problems
Interacting with Computers
Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ICIW '08 Proceedings of the 2008 Third International Conference on Internet and Web Applications and Services
Evidence Based Design of Heuristics for Computer Assisted Assessment
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Expert review method in game evaluations: comparison of two playability heuristic sets
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Comparison of playtesting and expert review methods in mobile game evaluation
Proceedings of the 3rd International Conference on Fun and Games
The art of game design: a book of lenses
The art of game design: a book of lenses
Gamers as usability evaluators: a study in the domain of virtual worlds
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Exploring playability of social network games
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
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Research of playability heuristics to be used with usability inspection methods in videogame evaluations has been active in recent years, and there are multiple playability heuristic sets available. However, they differ quite a lot from each other, and it is still unknown how well they support inspectors and help to describe the identified playability problems in a game. In this paper, we present a study in which 36 novice inspectors were divided into two identical groups, and they evaluated a mobile game using one of the two playability heuristic sets. In the second task, the inspectors analyzed playability problems that were collected from the game, and assigned heuristics to describe the problems. The results show that a playability heuristic set needs to cover the main aspects of playability in order to be effectively used during the evaluation. The results of this work will help in developing a playability heuristic set that makes expert review an effective method for evaluating videogames.