Finding usability problems through heuristic evaluation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Methods & tools: participatory heuristic evaluation
interactions
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Appropriating and assessing heuristics for mobile computing
Proceedings of the working conference on Advanced visual interfaces
Usability inspection methods after 15 years of research and practice
SIGDOC '07 Proceedings of the 25th annual ACM international conference on Design of communication
Usability, playability, and long-term engagement in computer games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
The usability inspection performance of work-domain experts: An empirical study
Interacting with Computers
Understanding usability practices in complex domains
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Do patterns help novice evaluators? A comparative study
International Journal of Human-Computer Studies
The explanatory power of playability heuristics
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Anãlise comparativa de heurísticas para avaliação de jogos digitais
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Defining and Validating Virtual Worlds Usability Heuristics
SCCC '11 Proceedings of the 2011 30th International Conference of the Chilean Computer Science Society
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Virtual Worlds (VW) are interactive systems which aim to provide an immersive environment where users can interact with each other and with virtual objects. Hence, a set of quality criteria to be used for the usability evaluation of Virtual Worlds must consider these particular characteristics. Moreover, considering the complexity of the interactive environment of Virtual Worlds and its resemblance to digital games, the previous experience of evaluators may influence the evaluation outcome. In this paper we present an experimental evaluation which compares the results of a heuristic evaluation of a VW environment performed by usability experts and skilled digital game users (gamers) with initial training in the evaluation technique. The results show that while usability experts tend to focus on issues related to the Virtual World configuration interface, gamers identify more problems related to the interaction with the Virtual World itself.