Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An interpreted demonstration of computer game design
CHI 98 Cconference Summary on Human Factors in Computing Systems
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Playability heuristics for mobile games
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Usability inspection methods after 15 years of research and practice
SIGDOC '07 Proceedings of the 25th annual ACM international conference on Design of communication
Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using genres to customize usability evaluations of video games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Usability, playability, and long-term engagement in computer games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Expert review method in game evaluations: comparison of two playability heuristic sets
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Gamers as usability evaluators: a study in the domain of virtual worlds
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Informal HCI: what may students learn from playability issues during a game design workshop?
Proceedings of the 2013 Chilean Conference on Human - Computer Interaction
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Heuristic evaluation can potentially identify issues related to the interface and playability of digital games, as long as an adequate set of heuristics is used. However, heuristic sets proposed in the literature have an excessive number of items and some are not specific enough to reveal issues. In this work, we propose a set of compiled heuristics for digital game evaluation. We compared the performance of the novel set with a set from the literature and conclude that, even though the novel set has roughly half the items, it allowed the identification of the same number of issues in two games. The description of the identified issues was slightly more specific.