Informal HCI: what may students learn from playability issues during a game design workshop?

  • Authors:
  • Thiago Barcelos;Geiza Costa;Roberto Muñoz;René Noël;Ismar Silveira

  • Affiliations:
  • Instituto Federal de Educação, Ciência e Tecnologia de São Paulo and Universidade Cruzeiro do Sul;Instituto Federal de Educação, Ciência e Tecnologia de São Paulo;Universidad de Valparaíso, Escuela de Ingeniería Civil Informática;Universidad de Valparaíso, Escuela de Ingeniería Civil Informática;Universidade Cruzeiro do Sul

  • Venue:
  • Proceedings of the 2013 Chilean Conference on Human - Computer Interaction
  • Year:
  • 2013

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Abstract

Human-Computer Interaction topics have been previously used to motivate and attract students to the field of Computer Science. However, as students are growing up in contact with several interactive computational devices, one could suspect that they already possess an empirical, informal knowledge about the quality of some types of human-computer interfaces. In order to test this hypothesis, we developed a Game Design Workshop to be offered to high school students. Based on the results of its first offering, we identified that issues related to displaying the game status and score, response time of controls and graphical and sound features were quite relevant to students. Students added additional features to solve those issues in a spontaneous way. An analysis of the developed games indicates that students had to learn and apply new concepts related to programming in order to implement the additional features.