Kana no senshi (kana warrior): a new interface for learning Japanese characters
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Identifying usability and fun problems in a computer game during first use and after some practice
International Journal of Human-Computer Studies - Human-computer interaction research in the managemant information systems discipline
SMILE: an immersive learning game for deaf and hearing children
ACM SIGGRAPH 2007 educators program
What makes people experience flow? Social characteristics of online games
International Journal of Advanced Media and Communication
Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability and education of games through combined assessment methods
Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
Towards guidelines for designing augmented toy environments
Proceedings of the 7th ACM conference on Designing interactive systems
Using genres to customize usability evaluations of video games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Relationship Learning Software: Design and Assessment
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
A Study on User Centered Game Evaluation Guideline Based on the MIPA Framework
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Effects of different scenarios of game difficulty on player immersion
Interacting with Computers
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
The analysis of game playing experiences: focusing on massively multiplayer online role-playing game
ICHIT'06 Proceedings of the 1st international conference on Advances in hybrid information technology
Critical review on video game evaluation heuristics: social games perspective
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Design dimensions of intelligent text entry tutors
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Usability of educational computer game (Usa_ECG): applying analytic hierarchy process
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Anãlise comparativa de heurísticas para avaliação de jogos digitais
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Button blender: remixing input to improve video game accessibility
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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