An interpreted demonstration of computer game design
CHI 98 Cconference Summary on Human Factors in Computing Systems
Kana no senshi (kana warrior): a new interface for learning Japanese characters
CHI '03 Extended Abstracts on Human Factors in Computing Systems
SHARK2: a large vocabulary shorthand writing system for pen-based computers
Proceedings of the 17th annual ACM symposium on User interface software and technology
Learning shape writing by game playing
CHI '07 Extended Abstracts on Human Factors in Computing Systems
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Intelligent text entry methods use techniques from artificial intelligence to improve entry rates. While these text entry methods are useful in situations when a full-sized keyboard is impractical or unavailable, they also require substantial training investment from users. We hypothesize that intelligent text entry tutors may reduce this time and effort. However, before we set out to design these tutors we need to consider their design space. This paper contributes to this understanding by proposing and analyzing five design dimensions: automaticity, error correction, coverage, feedback and engagement.