Movement model, hits distribution and learning in virtual keyboarding
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shorthand writing on stylus keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kana no senshi (kana warrior): a new interface for learning Japanese characters
CHI '03 Extended Abstracts on Human Factors in Computing Systems
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
SHARK2: a large vocabulary shorthand writing system for pen-based computers
Proceedings of the 17th annual ACM symposium on User interface software and technology
Breaking the laws of action in the user interface
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Explore! possibilities and challenges of mobile learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design dimensions of intelligent text entry tutors
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
The word-gesture keyboard: reimagining keyboard interaction
Communications of the ACM
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
An EUD Approach to the Design of Educational Games
International Journal of Distance Education Technologies
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