Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability inspection methods
An interpreted demonstration of computer game design
CHI 98 Cconference Summary on Human Factors in Computing Systems
What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Playability heuristics for mobile games
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Identifying usability and fun problems in a computer game during first use and after some practice
International Journal of Human-Computer Studies - Human-computer interaction research in the managemant information systems discipline
A comparative study of two usability evaluation methods using a web-based e-learning application
Proceedings of the 2007 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using animation to support the teaching of computer game development techniques
Computers & Education
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Evaluation technique for Educational Computer Games (ECG) known as PHEG (consist of 5 heuristics and 37 subheuristics) was developed based on the needs to evaluate the usability of Educational Computer Games (Usa-ECG). Heuristic based concept was used in the development of PHEG. The fundamental issue of PHEG is to help evaluators in evaluating ECG in order to detect Usa-ECG through formative evaluation. At the end of the ECG development, it should be able to integrate educational elements, content, multimedia and it is playable to users with pleasant interface. PHEG was developed through the involvement of expert and verified by prominent experts. To further explore the importance of PHEG, Analytic Hierarchy Process (AHP) was performed by 15 experts from various fields. Result shows that Interface heuristic (40.8%) is selected to be the most important heuristic in evaluating Usa_ECG. The second important heuristic is educational element (25.44%) followed by Content (14.57%), Playability (11.2%) and Multimedia (8%) heuristic.