Usability of educational computer game (Usa_ECG): applying analytic hierarchy process

  • Authors:
  • Hasiah Mohamed Omar;Azizah Jaafar

  • Affiliations:
  • Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, Dungun, Terengganu;Institute of Visual Informatics, Universiti Kebangsaan Malaysia, Bangi, Selangor

  • Venue:
  • IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
  • Year:
  • 2011

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Abstract

Evaluation technique for Educational Computer Games (ECG) known as PHEG (consist of 5 heuristics and 37 subheuristics) was developed based on the needs to evaluate the usability of Educational Computer Games (Usa-ECG). Heuristic based concept was used in the development of PHEG. The fundamental issue of PHEG is to help evaluators in evaluating ECG in order to detect Usa-ECG through formative evaluation. At the end of the ECG development, it should be able to integrate educational elements, content, multimedia and it is playable to users with pleasant interface. PHEG was developed through the involvement of expert and verified by prominent experts. To further explore the importance of PHEG, Analytic Hierarchy Process (AHP) was performed by 15 experts from various fields. Result shows that Interface heuristic (40.8%) is selected to be the most important heuristic in evaluating Usa_ECG. The second important heuristic is educational element (25.44%) followed by Content (14.57%), Playability (11.2%) and Multimedia (8%) heuristic.