An interpreted demonstration of computer game design
CHI 98 Cconference Summary on Human Factors in Computing Systems
Usability Testing and Research
Usability Testing and Research
A Practical Guide to Usability Testing
A Practical Guide to Usability Testing
The human-computer interaction handbook
The human-computer interaction handbook
The usability of massively multiplayer online roleplaying games: designing for new users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
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According to traditional marketing wisdom, customers' preferences are a core issue in designing successful products, and the design process in game is crucial for guaranteeing gamers' satisfaction. This research aimed to explore critical factors for the game design based on the new framework of the usability evaluation. We examined the usability in Massively Multiplayer Online Role-playing Games (MMORPGs) and reviewed literatures related to games simultaneously. We identified eighteen usability issues in MMORPG and presented its recommendation relevant to the issues. Moreover, the results of the study showed fifty four critical factors composed of game interface, game play, game narrative, and game mechanics for the game design. The research is concluded with key implications to support the early stage of the design process in game.