Usability Engineering
The human-computer interaction handbook
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playability heuristics for mobile multi-player games
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
What makes people experience flow? Social characteristics of online games
International Journal of Advanced Media and Communication
Usability heuristics for networked multiplayer games
Proceedings of the ACM 2009 international conference on Supporting group work
An exploration of menu techniques using a 3D game input device
Proceedings of the 4th International Conference on Foundations of Digital Games
Elaborating eight elements of fun: Supporting design of pervasive player enjoyment
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Living city: a collaborative browser-based Massively Multiplayer Online Game
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
Game vendors' influence on the monetary value of virtual goods
Proceedings of the 2011 ACM Symposium on Applied Computing
A survey of players' opinions on interface customization in world of warcraft
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
The Design of Virtual Space: Lessons from Videogame Travel
International Journal of Gaming and Computer-Mediated Simulations
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This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video game industry. Played in completely online worlds, these games allow players to communicate with one another, form groups and communities, and compete in a variety of fantasy environments.Nineteen subjects participated in an exploratory usability study of four games, three MMORPGs and a similar single-player game used for comparison. Results reveal that many people not usually considered as potential players of these games may be interested in them, but a wide variety of usability issues present serious problems for players inexperienced with the genre. Based on an analysis of the usability data and player feedback, specific recommendations are made to improve the experience of these games for new players. These results further demonstrate the applicability and importance of usability testing to video games.