The usability of massively multiplayer online roleplaying games: designing for new users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
A model of cognitive loads in massively multiplayer online role playing games
Interacting with Computers
Massively multiplayer online role-playing games: the past, present, and future
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Multi-relational social networks in a large-scale MMORPG
Proceedings of the ACM SIGCOMM 2011 conference
A survey of Japanese gamers' ratings of experience elements for different game genres
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
MMORPG player behavior model based on player action categories
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games
Controlling your game controls: interface and customization
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Online gaming motivations scale: development and validation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Massively multiplayer online role-playing games, such as World of Warcraft, have become very popular in recent years. These types of games often provide the player with a wide range of game abilities, weapons, tools, options, stats, etc. which grow in number as the player progresses through the game. This in turn makes the user interface of the game more complex and difficult to interact with. Games such as World of Warcraft attempt to combat this by providing mechanisms (e.g. add-ons) for interface customization by the player. However, it is unclear which aspects of the game interface players prefer to customize, or what effects those customizations have on their gameplay experience. In this paper we present a survey of World of Warcraft players to identify their opinions on game interface customization preferences. The results of this survey are likely to apply to other massively multiplayer online role-playing games.