A grounded investigation of game immersion
CHI '04 Extended Abstracts on Human Factors in Computing Systems
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Future Play '07 Proceedings of the 2007 conference on Future Play
Psychologically structured approach to user experience in games
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Motivations for play in computer role-playing games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
A survey of players' opinions on interface customization in world of warcraft
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
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Although there has been a surge in computer games research in recent years, studies of gamers' experience of different game genres are very few. Furthermore, even these few studies of gamers' experience are almost all based on Western/European players. In this paper we present a survey of Japanese gamers' ratings of the importance of a range of elements that contribute to their experience of playing games from different genres. The results of this survey indicate that the ratings of these elements are different across various genres; thus providing designers of each genre with a range of elements that they need to take into account when designing those specific types of games. The results also show that there are small, but significant, differences between males and females in their ratings of some game elements.