Explaining the enjoyment of playing video games: the role of competition
ICEC '03 Proceedings of the second international conference on Entertainment computing
Designing Virtual Worlds
Exploring the value of purchasing online game items
Computers in Human Behavior
A survey of Japanese gamers' ratings of experience elements for different game genres
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Conducting ethical research with a game-based intervention for groups at risk of social exclusion
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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In this paper the motivations for play in the context of single- and multi-player digital Role-Playing Games (RPGs) are examined. Survey data were drawn from respondents online and participants in a related experimental study. The results indicate that motivations for play are not simple constructs, but rather composed of multiple motivational drivers that are heavily interrelated and act in concert. Character uniqueness and Discovery & Immersion were the highest ranked motivational categories. Different levels of detail in motivations for playing single-/multi-Player RPGs were located, with mechanistic/tactical play and character-based/social play being the two overall motivational factors.