Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the user interface (videotape)
Designing the user interface (videotape)
User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of marking menus
The design and evaluation of marking menus
Two-handed polygonal surface design
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Chunking and phrasing and the design of human-computer dialogues
Human-computer interaction
The HoloSketch VR sketching system
Communications of the ACM
An intuitive VR user interface for design review
AVI '00 Proceedings of the working conference on Advanced visual interfaces
FlowMenu: combining command, text, and data entry
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
User perceptual mechanisms in the search of computer command menus
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Design and Evaluation of Menu Systems for Immersive Virtual Environments
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Evaluation of the Command and Control Cube
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
The usability of massively multiplayer online roleplaying games: designing for new users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
A study of haptic linear and pie menus in a 3d fish tank VR environment
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
VR menus: investigation of distance, size, auto-scale, and ray casting vs. pointer-attached-to-menu
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Evaluating performance and acceptance of older adults using freehand gestures for TV menu control
Proceedings of the 10th European conference on Interactive tv and video
Special Section on Touching the 3rd Dimension: 3D selection with freehand gesture
Computers and Graphics
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Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatial interaction in console gaming, such as the Nintendo Wii, it is important to determine whether the existing findings still hold true when using a 3D pointing device such as the Wii Controller. Linear menus were compared with two other menu techniques: radial menus and rotary menus. Effectiveness was measured through task completion time and the number of task errors. A subjective measure was also taken to determine participant preferences. Participants performed faster and made fewer errors when using the radial menu technique. Radial menus were also preferred by participants. These results indicate that radial menus are an effective menu technique when used with a 3D pointing device. This appears to agree with previous work regarding radial menus and indicates that the usage of radial menus in gaming applications should be investigated further.