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CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework and testbed for studying manipulation techniques for immersive VR
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual and augmented reality support for discrete manufacturing system simulation
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
ShowMotion: camera motion based 3D design review
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Precisely exploring medical models and volumes in collaborative virtual reality
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
An exploration of menu techniques using a 3D game input device
Proceedings of the 4th International Conference on Foundations of Digital Games
Virtual and augmented reality support for discrete manufacturing system simulation
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
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In today's automotive industry there is an increasing demand for VR technology, because it provides the possibility to switch from cost and time insensitive physical mock up's (PMU) to digital mock up's (DMU). Unfortunately many current VR applications are either limited in the way people can interact with them, or provide a large set of functions, which are hard to use. In this paper we present the design of a VR user interface for applications in the area of digital design review. The basic requirements of such an UI are the ease of use, and the ability to work simultaneously with a group of people on one system. Furthermore we investigate the functional requirements for this kind of application, including navigation, manipulation, examination and documentation of flaws in the design of the models. Documentation is stored as HTML and could therefore be easily transmitted between different parties. The design of the user interface is based on the basic interaction tasks (BIT'S), introduced by Foley et. al., which allow to build complex functionality on top of only a few interaction metaphors. Finally we evaluate the concept on a prototype implementation, done in cooperation with BMW AG.