High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Leo: a system for cost effective 3D shaded graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A geometric modeling and animation system for virtual reality
VRST '94 Proceedings of the conference on Virtual reality software and technology
HoloSketch: a virtual reality sketching/animation tool
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
Interactive vessel tracing in volume data
Proceedings of the 1997 symposium on Interactive 3D graphics
3DSketch: modeling by digitizing with a smart 3D pen
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
Towards usable VR: an empirical study of user interfaces for immersive virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Sketching a virtual environment: modeling using line-drawing interpretation
Proceedings of the ACM symposium on Virtual reality software and technology
3DIVS: 3-dimensional immersive virtual sculpting
Proceedings of the 1999 workshop on new paradigms in information visualization and manipulation in conjunction with the eighth ACM internation conference on Information and knowledge management
An environment that integrates flying and fish tank metaphors
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Teddy: a sketching interface for 3D freeform design
ACM SIGGRAPH 2006 Courses
Teddy: a sketching interface for 3D freeform design
ACM SIGGRAPH 2007 courses
Guidelines for 3D positioning techniques
Future Play '07 Proceedings of the 2007 conference on Future Play
An exploration of menu techniques using a 3D game input device
Proceedings of the 4th International Conference on Foundations of Digital Games
A survey of sketch-based 3-D modeling techniques
Interacting with Computers
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
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