3DIVS: 3-dimensional immersive virtual sculpting

  • Authors:
  • Falko Kuester;Mark A. Duchaineau;Bernd Hamann;Kenneth I. Joy;Antonio E. Uva

  • Affiliations:
  • Center for Image Processing and Integrated Computing, Department of Computer Science, University of California, Davis;Lawrence Livermore National Laboratory, 7000 East Ave., Livermore, CA;Center for Image Processing and Integrated Computing, Department of Computer Science, University of California, Davis;Center for Image Processing and Integrated Computing, Department of Computer Science, University of California, Davis;Dipartimento di Progettazione e, Produzione Industriale, Politecnico di Bari, Viale Japigia, 182, 70126 Bari, Italy

  • Venue:
  • Proceedings of the 1999 workshop on new paradigms in information visualization and manipulation in conjunction with the eighth ACM internation conference on Information and knowledge management
  • Year:
  • 1999

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Abstract

Virtual Environments (VEs) have the potential to revolutionize traditional product design by enabling the transition from conventional CAD to fully digital product development The presented prototype system targets closing the **digital gap” as introduced by the need for physical models such as clay models or mockups in the traditional product design and evaluation cycle. We describe a design environment that provides an intuitive human-machine interface for the creation and manipulation of three-dimensional (3D) models in a semi-immersive design space, focussing on ease of use and increased productivity for both designer and CAD engineers