Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Q-study of game player aesthetics
Simulation and Gaming
An interpreted demonstration of computer game design
CHI 98 Cconference Summary on Human Factors in Computing Systems
Affordances, motivation, and the design of user interfaces
Communications of the ACM
The Art of Computer Game Design
The Art of Computer Game Design
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Designing for fun: how can we design user interfaces to be more fun?
interactions - Funology
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The purpose of this experiment was to identify the relative benefits of the usability checklist and to investigate how the identified usability problems varied by groups. From our experience, there are no structured game frameworks for user interface design. This is why evaluation methods are important in the game development process. The MIPA framework can perform efficient evaluations and correctly identify as many usability defects as possible. Also, accurate evaluations earlier in the design phase can save money and time. Therefore the result is an effective task-oriented usability evaluation checklist that is easy to learn and apply for not only experts but also non experts.