An interpreted demonstration of computer game design
CHI 98 Cconference Summary on Human Factors in Computing Systems
Measuring usability: are effectiveness, efficiency, and satisfaction really correlated?
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
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Serious video game effectiveness
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Usability evaluation for history educational games
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In this paper we use evaluation methods that are mainly used in software so as to assess the usability of a video game. More specifically we examine the strategy game "Civilization IV" as well as the tutorial of the game. The study is using during the process of the experiment original evaluation methods as well as combined and the final results are of great interest. It is worth mentioning that we have used a strategy game which is not merely educational and evaluated to what extend it may contribute to the learning process.