Usability inspection methods
The human-computer interaction handbook
The human-computer interaction handbook
Applying user testing data to UEM performance metrics
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Behaviour & Information Technology
Damaged merchandise? a review of experiments that compare usability evaluation methods
Human-Computer Interaction
The Design of Everyday Things
Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group
Proceedings of the 2006 conference on Interaction design and children
Design and evaluation of tangible interfaces for primary school children
Proceedings of the 6th international conference on Interaction design and children
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
interactions - Designing games: why and how
"Now you need to laugh!": investigating fun in games with children
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Usability heuristics evaluation for child e-learning applications
Proceedings of the 11th International Conference on Information Integration and Web-based Applications & Services
Comparison of playtesting and expert review methods in mobile game evaluation
Proceedings of the 3rd International Conference on Fun and Games
Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games
International Journal of Learning Technology
PLU-E: a proposed framework for planning and conducting evaluation studies with children
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Participatory evaluation of an educational game for social skills acquisition
Computers & Education
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Inspection-based evaluation methods predicting usability problems can be applied for evaluating products without involving users. A new method (named SEEM), inspired by Norman’s theory-of-action model [18] and Malone’s concepts of fun [15], is described for predicting usability and fun problems in children’s computer games. This paper describes a study to assess SEEM’s quality. The results show that the experts in the study predicted about 76% of the problems found in a user test. The validity of SEEM is quite promising. Furthermore, the participating experts were able to apply the inspection-questions in an appropriate manner. Based on this first study ideas for improving the method are presented.