Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Guidelines for usability testing with children
interactions
The role of usability research in designing children's computer products
The design of children's technology
An iterative design methodology for user-friendly natural language office information applications
ACM Transactions on Information Systems (TOIS)
Proceedings of the 2003 conference on Interaction design and children
In search for evaluation methods for children's tangible technology
Proceedings of the 2006 conference on Interaction design and children
Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group
Proceedings of the 2006 conference on Interaction design and children
Exploring verbalization and collaboration of constructive interaction with children
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
A structured expert evaluation method for the evaluation of children's computer games
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Chemieraum: tangible chemistry in exhibition space
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Tangibles for children,: the challenges
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Children with special needs: comparing tactile and tangible interaction
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
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My research is on the design and evaluation of technologies for children that go beyond the desktop computer and which increasingly merge the physical and digital worlds, especially Tangible Technologies. The work involves methodology research on evaluation methods for children's interactive products: by looking at the traditional evaluation methods and in search for the methods for children's Tangible Technology. The research will contribute to paradigms such as the design and evaluation of 'disappearing computer' and 'tangible computing'. The research involves empirical evaluation studies and the design of prototype systems.