A comparison of think-aloud and post-task interview for usability testing with children
Proceedings of the 2004 conference on Interaction design and children: building a community
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Design and evaluation of tangible interfaces for primary school children
Proceedings of the 6th international conference on Interaction design and children
A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy
Proceedings of the 2nd International Conference on Fun and Games
Bridging the gap between children and tabletop designers
Proceedings of the 9th International Conference on Interaction Design and Children
Hi-index | 0.00 |
In this paper a comparison of the same computer game with two interaction styles is achieved: through tactile interaction in a digital board or using tangible interaction on a tabletop. Tests were carried out with children with special needs, who have different degrees of disability. The aim of the paper is to compare usability and accessibility of each interface, as well as the experiences of children playing with them. Preliminary results indicate the necessity to provide feedback continuously, both hearing and visual, in order to facilitate the understanding of each task and its progression. In addition, the outcome obtained from a questionnaire show a significant preference for the tangible version of the game.