The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
pOwerball: the design of a novel mixed-reality game for children with mixed abilities
Proceedings of the 2005 conference on Interaction design and children
TagTiles: optimal challenge in educational electronics
Proceedings of the 1st international conference on Tangible and embedded interaction
Balancing Skills to Optimize Fun in Interactive Board Games
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Creating a Development Support Bubble for Children
AmI '09 Proceedings of the European Conference on Ambient Intelligence
A development support bubble for children
Journal of Ambient Intelligence and Smart Environments
A set of customizable games supporting therapy of children with cerebral palsy
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Children with special needs: comparing tactile and tangible interaction
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Supporting parent-young child activities with interactive tabletops: a conceptual analysis
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
ToyVision: a toolkit for prototyping tabletop tangible games
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Design of tangible games for children undergoing occupational and physical therapy
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Personal and Ubiquitous Computing
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This paper presents the design of a table-top game supporting the treatment of children with Cerebral Palsy. The game was developed through a participatory design process involving therapists and children from the target user group. The game is implemented on top of a platform that supports the implementation of tangible user interfaces using sensing technology. We argue that physical interaction, motivated and constrained by the design of tangible interfaces, offers enormous potential for occupational and physical therapy where patients need to practice specific and repetitive movements.