Actors, hairdos & videotape—informance design
CHI '94 Conference Companion on Human Factors in Computing Systems
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy
Proceedings of the 2nd International Conference on Fun and Games
ESPranto SDK: an adaptive programming environment for tangible applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards adapting fantasy, curiosity and challenge in multimodal dialogue systems for preschoolers
Proceedings of the 2009 international conference on Multimodal interfaces
Videogames in therapy: a therapist's perspective
Proceedings of the 3rd International Conference on Fun and Games
From top to bottom: end user development, motivation, creativity and organisational support
IS-EUD'11 Proceedings of the Third international conference on End-user development
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Games can offer an entertaining alternative to repetitive tasks. In this paper, we propose the use of tangible interactive games for the repetitive training of upper limbs in the therapy of children with Cerebral Palsy (CP). We obtained promising results. The total of four created games succeeded in triggering all the to-be-trained movements properly and in a motivating and entertaining way. A physical quiz game was especially successful as children kept on playing the game making the proper movements without additional encouragement or instructions of the therapists or researchers. These results indicate that in this kind of occupational or physical therapy, there is additional value in using tangible interactive games. Furthermore, the research shows the importance of including the therapists in the design of games and we report on several ways to achieve that.