Videogames in therapy: a therapist's perspective

  • Authors:
  • Jan-Henk Annema;Mathijs Verstraete;Vero Vanden Abeele;Stef Desmet;David Geerts

  • Affiliations:
  • K.U. Leuven, Leuven, Belgium;K.U. Leuven, Leuven, Belgium;Groep T Leuven Engineering College, Leuven, Belgium;Groep T Leuven Engineering College, Leuven, Belgium;K.U. Leuven, Leuven, Belgium

  • Venue:
  • Proceedings of the 3rd International Conference on Fun and Games
  • Year:
  • 2010

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Abstract

This paper describes a user and task analysis that was conducted in order to examine the role of therapists in the use of video games in therapy. The results show that video games were used often, but improvements could be made to make them more effective for the therapist. From these results recommendations for video game design were derived. Recommendations include that a therapeutic video game should be easy to startup and configure, should allow the therapist to support a patient during play, and should support the therapist in tracking a patient's performance.