Boneshaker: a generic framework for building physical therapy games

  • Authors:
  • Lieven Van den Audenaeren;Vero Vanden Abeele;Luc Geurts;Jelle Husson;Jan-Henk Annema;Stef Desmet

  • Affiliations:
  • e-Media Lab, Groep T - Leuven Engineering College, Leuven, Leuven, Vlaams-Brabant, Belgium;e-Media Lab, Groep T - Leuven Engineering College & CUO, Association Leuven, Leuven, Belgium;e-Media Lab, Groep T - Leuven Engineering College, Leuven & ESAT, Association Leuven, Leuven, Leuven, Vlaams-Brabant, Belgium;e-Media Lab, Groep T - Leuven Engineering College, Leuven, Leuven, Vlaams-Brabant, Belgium;Center for User Experience Research, IBBT/CUO, KULeuven, Leuven, Vlaams-Brabant, Belgium;e-Media Lab, Groep T - Leuven Engineering College, Leuven, Leuven, Vlaams-Brabant, Belgium

  • Venue:
  • CHI '12 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2012

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Abstract

We present the Boneshaker framework, a generic framework developed to facilitate the design of physical therapy games with the Unity 3D engine. The Boneshaker framework lowers the threshold for developing a variety of physical therapy games as it allows both developer and therapist to quickly add input devices and change specific game dynamics/therapy exercises.