Supporting therapists in motion-based gaming for brain injury rehabilitation

  • Authors:
  • Cynthia Putnam;Jinghui Cheng;Doris Rusch;André Berthiaume;Robin Burke

  • Affiliations:
  • DePaul University, Chicago, Illinois, USA;DePaul University, Chicago, Illinois, USA;DePaul University, Chicago, Illinois, USA;DePaul University, Chicago, Illinois, USA;DePaul University, Chicago, Illinois, USA

  • Venue:
  • CHI '13 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2013

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Abstract

In this paper, we describe a work-in-progress that involves therapists who use commercial motion-based video games (e.g. Wii) in therapies involving patients who have had a brain injury (BI). We are collecting data to inform a case-based recommender (CBR) system that will help therapists stay current and choose appropriate motion-games for their patients. Data from the CBR system will (1) establish commercial motion-game efficacy among a larger and more diverse BI patient population than in previous work and (2) inform custom games that better meet needs for BI therapies.