Video mosaic: laying out time in a physical space
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Actors, hairdos & videotape—informance design
CHI '94 Conference Companion on Human Factors in Computing Systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
The invisible computer
Replacing usability testing with user dialogue
Communications of the ACM
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Video artifacts for design: bridging the Gap between abstraction and detail
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
PaperButtons: expanding a tangible user interface
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
From usability lab to “design collaboratorium”: reframing usability practice
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Video card game: an augmented environment for user centred design discussions
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Look mama, with hands!: on tangible interaction, gestures and learning
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Designing the user actions in tangible interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A physical approach to tangible interaction design
Proceedings of the 1st international conference on Tangible and embedded interaction
A design theme for tangible interaction: embodied facilitation
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Understanding movement for interaction design: frameworks and approaches
Personal and Ubiquitous Computing
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
Making sense: interactive sculptures as tangible design material
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Towards a new set of ideals: consequences of the practice turn in tangible interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A designerly critique on enchantment
Personal and Ubiquitous Computing
Tangled interaction: On the expressiveness of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Inventing and devising movement in the design of movement-based interactive systems
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Using Video with Active Markers
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
UML in action: integrating formal methods in industrial design education
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Human-to-dancer interaction: designing for embodied performances in a participatory installation
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Ethnographic video as design specs
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Using ARToolKit markers to build tangible prototypes and simulate other technologies
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
A methodology for content-centered design of ambient environments
DESRIST'10 Proceedings of the 5th international conference on Global Perspectives on Design Science Research
Creating engagement with old research videos
Proceedings of the 2012 International Symposium on Pervasive Displays
Interaction-driven design: a new approach for interactive product development
Proceedings of the Designing Interactive Systems Conference
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Design of tangible games for children undergoing occupational and physical therapy
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Moving and making strange: An embodied approach to movement-based interaction design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Towards a next generation universally accessible ‘online shopping-for-apparel' system
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: users and contexts of use - Volume Part III
Giving form to computational things: developing a practice of interaction design
Personal and Ubiquitous Computing
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In our research on tangible user interaction we focus on the design of products that are dedicated to a particular user, task and context. In doing so, we are interested in strengthening the actions side of tangible interaction. Currently, the actions required by electronic products are limited to pushing, sliding and rotating. Yet humans are capable of far more complex actions: Human dexterity is highly refined. This focus on actions requires a reconsideration of the design process. In this paper we propose two design methods that potentially boost the focus on skilled actions in the design of tangible user interaction: The Hands-Only Scenario is a 'close-up version' of the dramatised use scenario. It helps focus effort on what we imagine the hands of the users doing. The Video Action Wall is a technique of 'live post-its' on a (projected) computer screen. Little snippets of action videos running simultaneously help designers understand user actions by the qualities they represent.