Designing the user actions in tangible interaction

  • Authors:
  • Mads Vedel Jensen;Jacob Buur;Tom Djajadiningrat

  • Affiliations:
  • Mads Clausen Institute, Sønderborg, DK;Mads Clausen Institute, Sønderborg, DK;Mads Clausen Institute, Sønderborg, DK

  • Venue:
  • Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
  • Year:
  • 2005

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Abstract

The aim of this paper is firstly to characterize the richness of human actions, based on observations of skilled practice in industrial environments, as opposed to actions in office contexts. Secondly, it is to introduce techniques that may help designers explore and support the richness of human actions in the design of future tangible user interfaces. Currently, the actions required by electronic products tend to be limited to pushing, sliding and rotating. This is a stark contrast to what we have observed in industry and daily life, namely that human actions are far more complex and subtle, and human dexterity is highly refined. Beginning with an analysis of the everyday work of brewery operators and drawing analytical insights from anthropology, we recognize three fundamental characteristics of actions in industrial practice: they are situated, skilled and unfold temporally and spatially. This forms the foundation for our move towards design. Through facilitating a series of projects with students, we have explored a range of design methods that aim to make the many characteristics and qualities of skilled practice available as a resource to designers of tangible interfaces. In this regard we introduce historical interaction styles, video wall analysis, hands-only scenarios, tangible interaction sketches and interaction mobiles as design methods that attempt to capture the richness and quality of human actions.