Design research & tangible interaction

  • Authors:
  • Elise van den Hoven;Joep Frens;Dima Aliakseyeu;Jean-Bernard Martens;Kees Overbeeke;Peter Peters

  • Affiliations:
  • Eindhoven University of Technology, MB Eindhoven, The Netherlands;Eindhoven University of Technology, MB Eindhoven, The Netherlands;Eindhoven University of Technology, MB Eindhoven, The Netherlands;Eindhoven University of Technology, MB Eindhoven, The Netherlands;Eindhoven University of Technology, MB Eindhoven, The Netherlands;Eindhoven University of Technology, MB Eindhoven, The Netherlands

  • Venue:
  • Proceedings of the 1st international conference on Tangible and embedded interaction
  • Year:
  • 2007

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Abstract

The research on Tangible Interaction (TI) has been inspired by many different disciplines, including psychology, sociology, engineering and human-computer interaction (HCI). Now that the field is getting more mature, in the sense that basic technologies and interaction paradigms have been explored, we observe a growing potential for a more design-oriented research approach. We suggest that there are several arguments for this proposed broadening of the TI-perspective: 1) the need for designing products within contexts-of-use that are much more challenging and diverse than the task-oriented desktop (or tabletop) systems that mostly inspire us today, 2) the interest to also design TI starting from existing physical activities instead of only as add-ons to digital applications, 3) the need for iterative design and evaluation of prototypes in order to develop applications that are grounded within daily practice over prolonged periods of time, and 4) the need to extend ease-of-use to more hedonic aspects of interaction such as fun and engagement