The DigitalDesk calculator: tangible manipulation on a desk top display
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Iterative design of seamless collaboration media
Communications of the ACM
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Water lamp and pinwheels: ambient projection of digital information into architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
A comparison of spatial organization strategies in graphical and tangible user interfaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
The obstacles and myths of usability and software engineering
Communications of the ACM - The Blogosphere
Designing the user actions in tangible interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
A computer support tool for the early stages of architectural design
Interacting with Computers
Weathergods: tangible interaction in a digital tabletop game
Proceedings of the 1st international conference on Tangible and embedded interaction
Informing augmented memory system design through autobiographical memory theory
Personal and Ubiquitous Computing
Cooking up real world business applications combining physicality, digitality, and image schemas
Proceedings of the 2nd international conference on Tangible and embedded interaction
Design for intuitive use: beyond usability
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Identifying embodied metaphors in children's sound-action mappings
Proceedings of the 8th International Conference on Interaction Design and Children
Contact through canvas: an entertaining encounter
Personal and Ubiquitous Computing
Tangible Interaction in Learning Astronomy through Augmented Reality Book-Based Educational Tool
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Using Video with Active Markers
AmI '09 Proceedings of the European Conference on Ambient Intelligence
SKIN: designing aesthetic interactive surfaces
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
TextDraw: a prototype for gestural typesetting
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
When three worlds collide: a model of the tangible interaction process
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Shortcuts: a visualization of interactive processes
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Pipet: a design concept supporting photo sharing
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Haptic numbers: three haptic representation models for numbers on a touch screen phone
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Designing from everyday experience
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
A mobile system for industrial maintenance support based on embodied interaction
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Spinning in control: design exploration of a cross-device remote
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
HCD'11 Proceedings of the 2nd international conference on Human centered design
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Artistic canvases for gestural and non-linear typography
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Exploring peripheral interaction design for primary school teachers
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
MARBOWL: increasing the fun experience of shooting marbles
Personal and Ubiquitous Computing
Embodied metaphors in tangible interaction design
Personal and Ubiquitous Computing
Materializing and crafting cherished digital media
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Facilitating parent-teenager communication through interactive photo cubes
Personal and Ubiquitous Computing
An analysis of input-output relations in interaction with smart tangible objects
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
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The research on Tangible Interaction (TI) has been inspired by many different disciplines, including psychology, sociology, engineering and human-computer interaction (HCI). Now that the field is getting more mature, in the sense that basic technologies and interaction paradigms have been explored, we observe a growing potential for a more design-oriented research approach. We suggest that there are several arguments for this proposed broadening of the TI-perspective: 1) the need for designing products within contexts-of-use that are much more challenging and diverse than the task-oriented desktop (or tabletop) systems that mostly inspire us today, 2) the interest to also design TI starting from existing physical activities instead of only as add-ons to digital applications, 3) the need for iterative design and evaluation of prototypes in order to develop applications that are grounded within daily practice over prolonged periods of time, and 4) the need to extend ease-of-use to more hedonic aspects of interaction such as fun and engagement