CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Design research & tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Understanding why we preserve some things and discard others in the context of interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making history: intentional capture of future memories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Easy on that trigger dad: a study of long term family photo retrieval
Personal and Ubiquitous Computing
Family memories in the home: contrasting physical and digital mementos
Personal and Ubiquitous Computing
On human remains: Values and practice in the home archiving of cherished objects
ACM Transactions on Computer-Human Interaction (TOCHI)
Hi-index | 0.00 |
People's digital media collections are often large and poorly organized. In sharp contrast to collections of physical possessions in the home, in the digital realm there are few possessions that are considered special. As a result, digital possessions are infrequently used, e.g. for reminiscing or storytelling. By studying cherished physical and digital possessions and designing novel products or systems, this PhD explores how digital media can become more cherished. More specifically, newly created designs will aim to integrate physical and digital realms and encourage novel creation or augmentation of digital media, here called digital craft, as a promising means to increase attachment to digital possessions.