Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
How do people manage their digital photographs?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
A comparison of techniques for multi-display reaching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The tangible video editor: collaborative video editing with active tokens
Proceedings of the 1st international conference on Tangible and embedded interaction
Design research & tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Slurp: tangibility spatiality and an eyedropper
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Informing augmented memory system design through autobiographical memory theory
Personal and Ubiquitous Computing
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Framing tangible interaction frameworks
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Kinetic User Interface: Interaction through Motion for Pervasive Computing Systems
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Easy on that trigger dad: a study of long term family photo retrieval
Personal and Ubiquitous Computing
Spinning in control: design exploration of a cross-device remote
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Jumping between devices and services: towards an integrated concept for social tv
Proceddings of the 9th international interactive conference on Interactive television
Exploring how tangible tools enable collaboration in a multi-touch tabletop game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Un espace de caractérisation de la télécommande dans le contexte de la télévision interactive
23rd French Speaking Conference on Human-Computer Interaction
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To support reminiscing in the home, people collect an increasing amount of digital media on numerous devices. When sharing their media with other people, distribution of the media over different devices can be problematic. In this paper, we address this problem by designing an innovative interaction concept for cross-device interaction to support groups in sharing photos using multiple devices. We designed and implemented the Pipet concept. Results of a comparative study show that Pipet resulted in a pragmatic and hedonic user experience.