Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the PenPal: blending hardware and software in a user-interface for children
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Storytelling with digital photographs
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
MemoClip: A Location-Based Remembrance Appliance
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
E-Books and the Future of Reading
IEEE Computer Graphics and Applications
The familiar: a living diary and companion
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Creating a memory palace using a computer
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Personal digital historian: story sharing around the table
interactions - Winds of change
Rememberer: A Tool for Capturing Museum Visits
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Graspable user interfaces
Getting into the Living Memory Box: Family archives & holistic design
Personal and Ubiquitous Computing
Emerging frameworks for tangible user interfaces
IBM Systems Journal
MyLifeBits: a personal database for everything
Communications of the ACM - Personal information management
Rosebud: technological toys for storytelling
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Design research & tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Making history: intentional capture of future memories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MEMODULES as Tangible Shortcuts to Multimedia Information
Human Machine Interaction
Using physical memorabilia as opportunities to move into collocated digital photo-sharing
International Journal of Human-Computer Studies
Family memories in the home: contrasting physical and digital mementos
Personal and Ubiquitous Computing
FM radio: family interplay with sonic mementos
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for interaction immediacy to enhance social skills of children with autism
Proceedings of the 12th ACM international conference on Ubiquitous computing
4Photos: a collaborative photo sharing experience
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Pipet: a design concept supporting photo sharing
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
A saunter down memory lane: Digital reflection on personal mementos
International Journal of Human-Computer Studies
Data Souvenirs: Environmental psychology and reflective design
International Journal of Human-Computer Studies
Cueing the past: designing embodied interaction for everyday remembering
Procedings of the Second Conference on Creativity and Innovation in Design
Digital Christmas: an exploration of festive technology
Proceedings of the Designing Interactive Systems Conference
Enhancing the 'second-hand' retail experience with digital object memories
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Capturing rich media through media objects on smartphones
Proceedings of the 24th Australian Computer-Human Interaction Conference
Facilitating parent-teenager communication through interactive photo cubes
Personal and Ubiquitous Computing
An internet of old things as an augmented memory system
Personal and Ubiquitous Computing
Rediscovery of forgotten images in domestic photo collections
Personal and Ubiquitous Computing
Performative experience design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Photo mementos: Designing digital media to represent ourselves at home
International Journal of Human-Computer Studies
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Autobiographical memory (AM) is the "memory for the events in one's life" [1]. Often it is assumed that in order to remember all those events, you just need to record everything and when you replay these recordings you will remember those events. You can compare this with a library metaphor that has been used to explain AM according to the record-keeping approach. However, after many years of AM-research it was concluded that AM is stored in a different manner, namely according to the constructionist approach, which often is initiated by memory cues. This paper explains these AM theories, surveys literature on existing augmented memory systems and describes our own work in this area. All this input is combined into eight design recommendations for future augmented memory systems.