CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Creating a memory palace using a computer
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Getting into the Living Memory Box: Family archives & holistic design
Personal and Ubiquitous Computing
Collaborating around collections: informing the continued development of photoware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Rosebud: technological toys for storytelling
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
A foundation for emotional expressivity
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
AutoTopography: what can physical mementos tell us about digital memories?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Informing augmented memory system design through autobiographical memory theory
Personal and Ubiquitous Computing
The past is a different place: they do things differently there
Proceedings of the 7th ACM conference on Designing interactive systems
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Easy on that trigger dad: a study of long term family photo retrieval
Personal and Ubiquitous Computing
Sonic souvenirs: exploring the paradoxes of recorded sound for family remembering
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Family memories in the home: contrasting physical and digital mementos
Personal and Ubiquitous Computing
FM radio: family interplay with sonic mementos
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SenseCam: a retrospective memory aid
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
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We all collect personal mementos, treasured objects that remind us about our past. We also remember significant people and places from our past. A key way that we reflect on our identity is through collecting, organizing and talking to others about such personal mementos, places and people. However, most work on mementos has focused on physical objects rather than their digital representations. And when digital archives have been examined these have been found to be underexploited. We, therefore, implemented and evaluated a new class of digital memory application, MemoryLane, that is designed on the basis of prior research into memory and reminiscence. MemoryLane allows people to capture, actively organize and reflect on digital representations of mementos relating to people, places and objects. Users can also annotate captured mementos with spoken or textual narratives. User feedback provides new information about the nature of digital reminiscing and reflection. Our 31 persons evaluation showed that people were active in organizing and reflecting on these personal digital collections. As we expected, most mementos centered around familiar home objects, although mementos relating to people tended to be regarded as most important and to evoke stronger emotions. Participants also recorded many spoken narratives about mementos, but these spoken reflections were unpopular on playback. We discuss the theoretical and design implications of our work.