Communications of the ACM
Computers, Minds, and Conduct
SenseCam: a retrospective memory aid
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Rural encounters: cultural translations through video
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making history: intentional capture of future memories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiencing the Affective Diary
Personal and Ubiquitous Computing
Fixed in time and "time in motion": mobility of vision through a SenseCam lens
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Editorial: Collocated social practices surrounding photos
International Journal of Human-Computer Studies
Teachers' and tutors' social reflection around SenseCam images
International Journal of Human-Computer Studies
Narrative, memory and practice: tensions and choices in the use of a digital artefact
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Pursuing genius loci: interaction design and natural places
Personal and Ubiquitous Computing
Sonic souvenirs: exploring the paradoxes of recorded sound for family remembering
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Beyond total capture: a constructive critique of lifelogging
Communications of the ACM
Now let me see where i was: understanding how lifelogs mediate memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The experience of photologging: global mechanisms and local interactions
Personal and Ubiquitous Computing
International Journal of Human-Computer Studies
A saunter down memory lane: Digital reflection on personal mementos
International Journal of Human-Computer Studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Of unkempt hair, dirty shirts and smiling faces: capturing behind the mobile camera
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Rating reflection on experience: A case study of teachers' and tutors' reflection around images
Interacting with Computers
Through two different lenses: a tool for new perspectives into context
Proceedings of the 24th Australian Computer-Human Interaction Conference
Framing design of reminiscence aids with transactive memory theory
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Personal informatics and reflection: a critical examination of the nature of reflection
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Changing perspectives of time in HCI
CHI '13 Extended Abstracts on Human Factors in Computing Systems
IncluCity: using contextual cues to raise awareness on environmental accessibility
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
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This paper reports the trial of a wearable data capture device, SenseCam, as a resource for digital narratives and uses data from the trial to reflect on the models of the 'mind' that underscore HCI. More particularly, over a period of one week, 5 participants and 2 researchers used SenseCams to capture digital traces of their experiences, and used the same to create 'story telling' materials for presentation at a workshop at the end of the trial. The study found that all users delighted in the devices, but found that the traces that SenseCams produced were not analogues to their own memory. Instead, SenseCam data presented a picture of daily lives which was at once different to the one recollected by participants and yet brought a sense of wonder, depth and felt-life that was strangely enriching; furthermore, SenseCam data enabled participants to create artistic and evocative stories about prosaic activities that would not normally merit being recounted; and finally, SenseCam data could be used to tell parables about 'life' and hence about the characters in those parables. The paper will comment on the implications these findings have for digital narrative technologies, on concepts of memory prosthesis devices, the sociology of memory and for the concept of mind that underscores HCI.