interactions
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Networked Physical World: An Automated Identification Architecture
WIAPP '01 Proceedings of the Second IEEE Workshop on Internet Applications (wiapp '01)
Getting into the Living Memory Box: Family archives & holistic design
Personal and Ubiquitous Computing
Rosebud: technological toys for storytelling
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Designing for collective remembering
CHI '06 Extended Abstracts on Human Factors in Computing Systems
AutoTopography: what can physical mementos tell us about digital memories?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Informing augmented memory system design through autobiographical memory theory
Personal and Ubiquitous Computing
The memory stone: a personal ICT device in health care
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Making history: intentional capture of future memories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
YouTube and intergenerational communication: the case of Geriatric1927
Universal Access in the Information Society
Sonic gems: exploring the potential of audio recording as a form of sentimental memory capture
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Using physical memorabilia as opportunities to move into collocated digital photo-sharing
International Journal of Human-Computer Studies
Family memories in the home: contrasting physical and digital mementos
Personal and Ubiquitous Computing
FM radio: family interplay with sonic mementos
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tales of things: the story so far
Proceedings of the 2011 international workshop on Networking and object memories for the internet of things
Enhancing the 'second-hand' retail experience with digital object memories
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
How to instill activity into digital object memories
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Approaches to interacting with digital object memories in the real world
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Mobile interactions with digital object memories
Pervasive and Mobile Computing
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The interdisciplinary Tales of Things and electronic Memory (TOTeM) project investigates new contexts for augmenting things with stories in the emerging culture of the Internet of Things (IoT). Tales of Things is a tagging system which, based on two-dimensional barcodes (also called Quick Response or QR codes) and Radio Frequency Identification (RFID) technology, enables the capturing and sharing of object stories and the physical linking to objects via read and writable tags. Within the context of our study, it has functioned as a technology probe which we employed with the aim to stimulate discussion and identify desire lines that point to novel design opportunities for the engagement with personal and social memories linked to everyday objects. In this paper, we discuss results from fieldwork with different community groups in the course of which seemingly any object could form the basis of a meaningful story and act as entry point into rich inherent `networks of meaning'. Such networks of meaning are often solely accessible for the owner of an object and are at risk of getting lost as time goes by. We discuss the different discourses that are inherent in these object stories and provide avenues for making these memories and meaning networks accessible and shareable. This paper critically reflects on Tales of Things as an example of an augmented memory system and discusses possible wider implications for the design of related systems.