People, places, things: Web presence for the real world
WMCSA '00 Proceedings of the Third IEEE Workshop on Mobile Computing Systems and Applications (WMCSA'00)
Mobile interaction with web services through associated real world objects
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
ISWC '08 Proceedings of the 7th International Conference on The Semantic Web
Creating persuasive technologies: an eight-step design process
Proceedings of the 4th International Conference on Persuasive Technology
A mobile product recommendation system interacting with tagged products
PERCOM '09 Proceedings of the 2009 IEEE International Conference on Pervasive Computing and Communications
Perci: Pervasive Service Interaction with the Internet of Things
IEEE Internet Computing
Towards interactionflows for smart products
Proceedings of the 2010 ACM Symposium on Applied Computing
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
Remarkable objects: supporting collaboration in a creative environment
Proceedings of the 12th ACM international conference on Ubiquitous computing
Digital object memories in the internet of things workshop: (DOME-IoT 2010)
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Enhancing the 'second-hand' retail experience with digital object memories
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
An internet of old things as an augmented memory system
Personal and Ubiquitous Computing
Approaches to interacting with digital object memories in the real world
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
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Digital Object Memories are a novel application of the Internet of Things (IoT) that pave new ways to interact with real-world objects in situ. Tagging technologies such as RFID (NFC) and QR codes, which are increasingly available on mobiles, can enable in situ engagement with these digital object memories. However, there is a lack of an agreed format for the description of the structure of object memories that are applicable across different application domains. We propose, based on two large-scale research projects and industry inputs, an Object Memory Model (OMM) that aims to define a generic and extensible structure for digital object memories. This structure builds on widely used web protocols and best practices with the aim to provide an open and flexible architecture for the augmentation of real-world objects with a digital memory. We outline and discuss the OMM model and provide examples of digital memories that are linked to real-world objects.