Pose tracking from natural features on mobile phones
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Applying QR code in augmented reality applications
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Towards interactionflows for smart products
Proceedings of the 2010 ACM Symposium on Applied Computing
Towards a model of object memory links
Proceedings of the 2011 international workshop on Networking and object memories for the internet of things
Enhancing the 'second-hand' retail experience with digital object memories
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
An internet of old things as an augmented memory system
Personal and Ubiquitous Computing
Mobile interactions with digital object memories
Pervasive and Mobile Computing
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As IoT (Internet of Things) technologies and infrastructures become more mature, opportunities for engagement with representations of digital object memories (DOM) in the real world increase. Digital object memories can provide added value and pave the way for new consumer-oriented IoT products and services. However, our research experience of employing digital object memories in different systems for reminiscing, mediation of second-hand retail environments and augmenting digital heritage experiences (e.g. in museums) also point to some significant challenges as to how people can interact with DOMs in situ. Based on this work we will put forth some of the key user experience challenges that we encountered when employing representations of DOMs in the real world in the course of the last two and a half years and discuss some alternative routes we wish to explore through future research.