Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
People, places, things: web presence for the real world
Mobile Networks and Applications
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
IEEE Spectrum
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Supporting Mobile Service Usage through Physical Mobile Interaction
PERCOM '07 Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Snap and share your photobooks
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Exploring the Design of Pay-Per-Use Objects in the Construction Domain
EuroSSC '08 Proceedings of the 3rd European Conference on Smart Sensing and Context
Collect&Drop: A Technique for Multi-Tag Interaction with Real World Objects and Information
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Spatially aware handhelds for high-precision tangible interaction with large displays
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Studying multi-user settings for pervasive games
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
An Evaluation of Product Identification Techniques for Mobile Phones
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
NFC-Based Mobile Interactions with Direct-View Displays
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Mobile and physical user interfaces for NFC-based mobile interaction with multiple tags
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A NFC-based pervasive solution for city touristic surfing
Personal and Ubiquitous Computing
Enhancing interaction with smart objects through mobile devices
Proceedings of the 9th ACM international symposium on Mobility management and wireless access
Experiences from interaction design for NFC applications
Journal of Ambient Intelligence and Smart Environments
Mobile interactions with digital object memories
Pervasive and Mobile Computing
Designing disambiguation techniques for pointing in the physical world
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Mobile pointing task in the physical world: balancing focus and performance while disambiguating
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Mobile technology and e-inclusion
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
Display pointing: a qualitative study on a recent screen pairing technique for smartphones
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Mobile devices are more and more used for mobile interactions with things, places and people in the real world. However, so far no studies have discussed which interaction techniques are preferred by users in different contexts. This paper presents an experimental comparison of four different physical mobile interaction techniques: touching, pointing, scanning and user-mediated object interaction. To evaluate these techniques across different scenarios and to collect real usage data, four prototypes were implemented: a system for mobile interaction in smart environments, a mobile tourist guide, a mobile museum guide and a prototype for mobile interaction with advertisement posters. In each setting an experimental comparison was performed. Based on the results of these studies, which involved over 60 participants in total, advantages and disadvantages of these interaction techniques are described. Context-specific user preferences are presented for the interaction techniques, to help application designers and developers decide which interaction technique(s) to integrate into their application and which consequences this decision has.