A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Performance differences in the fingers, wrist, and forearm in computer input control
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
That one there! Pointing to establish device identity
Proceedings of the 15th annual ACM symposium on User interface software and technology
XWand: UI for intelligent spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors
ACM SIGGRAPH 2004 Papers
"Beating" Fitts' law: virtual enhancements for pointing facilitation
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Towards a General Model for Selection in Virtual Environments
3DUI '06 Proceedings of the 3D User Interfaces
The design and evaluation of selection techniques for 3D volumetric displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Evaluating touching and pointing with a mobile terminal for physical browsing
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
An independent and non-intrusive laser pointer environment control device system
Proceedings of the 5th international conference on Pervasive services
Tilt techniques: investigating the dexterity of wrist-based input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Freeze-Set-Go interaction method for handheld mobile augmented reality environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback
International Journal of Human-Computer Studies
Rapid and accurate 3D selection by progressive refinement
3DUI '11 Proceedings of the 2011 IEEE Symposium on 3D User Interfaces
ZeroN: mid-air tangible interaction enabled by computer controlled magnetic levitation
Proceedings of the 24th annual ACM symposium on User interface software and technology
PICOntrol: using a handheld projector for direct control of physical devices through visible light
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 25th annual ACM symposium on User interface software and technology
Mobile pointing task in the physical world: balancing focus and performance while disambiguating
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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Several ways for selecting physical objects exist, including touching and pointing at them. Allowing the user to interact at a distance by pointing at physical objects can be challenging when the environment contains a large number of interactive physical objects, possibly occluded by other everyday items. Previous pointing techniques highlighted the need for disambiguation techniques. Addressing this challenge, this paper contributes a design space that organizes along groups and axes a set of options for designers to relevantly (1) describe, (2) classify, and (3) design disambiguation techniques. First, we have not found techniques in the literature yet that our design space could not describe. Second, all the techniques show a different path along the axes of our design space. Third, it allows defining of several new paths/solutions that have not yet been explored. We illustrate this generative power with the example of such a designed technique, Physical Pointing Roll (P2Roll).