Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Project FEELEX: adding haptic surface to graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
Haptic holography: an early computational plastic
Haptic holography: an early computational plastic
Physical Objects as Bidirectional User Interface Elements
IEEE Computer Graphics and Applications
The design and evaluation of selection techniques for 3D volumetric displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Interaction techniques for musical performance with tabletop tangible interfaces
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Lumen: interactive visual and shape display for calm computing
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
Augmented coliseum: display-based computing for augmented reality inspiration computing robot
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays
Proceedings of the 1st international conference on Tangible and embedded interaction
Mechanical constraints as computational constraints in tabletop tangible interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
The reactable: tangible and tabletop music performance
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Lumino: tangible building blocks based on glass fiber bundles
ACM SIGGRAPH 2010 Emerging Technologies
Madgets: actuating widgets on interactive tabletops
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Ultra-tangibles: creating movable tangible objects on interactive tables
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aerial tunes: exploring interaction qualities of mid-air displays
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Compact ultrasound device for noncontact interaction
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Magical realities in interaction design
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing disambiguation techniques for pointing in the physical world
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Augmenting the input space of portable displays using add-on hall-sensor grid
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Garden agua: three-dimensional tangible display enabled by arranged water jet
SIGGRAPH Asia 2013 Emerging Technologies
Intangibles wear materiality via material composition
Personal and Ubiquitous Computing
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This paper presents ZeroN, a new tangible interface element that can be levitated and moved freely by computer in a three dimensional space. ZeroN serves as a tangible rep-resentation of a 3D coordinate of the virtual world through which users can see, feel, and control computation. To ac-complish this, we developed a magnetic control system that can levitate and actuate a permanent magnet in a pre-defined 3D volume. This is combined with an optical tracking and display system that projects images on the levitating object. We present applications that explore this new interaction modality. Users are invited to place or move the ZeroN object just as they can place objects on surfaces. For example, users can place the sun above physical objects to cast digital shadows, or place a planet that will start revolving based on simulated physical conditions. We describe the technology and interaction scenarios, discuss initial observations, and outline future development.