Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A call for collaborative interfaces
ACM Computing Surveys (CSUR) - Special issue: position statements on strategic directions in computing research
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating human-computer optimization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
Physical and Virtual Tools: ActivityTheory Applied to the Design of Groupware
Computer Supported Cooperative Work
Navigation methods for an augmented reality system
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
Alternative Tools for Tangible Interaction: A Usability Evaluation
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Graspable user interfaces
Physical Objects as Bidirectional User Interface Elements
IEEE Computer Graphics and Applications
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
Audiopad: a tag-based interface for musical performance
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
MultiSpace: Enabling Electronic Document Micro-mobility in Table-Centric, Multi-Device Environments
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
ViCAT: Visualisation and Interaction on a Collaborative Access Table
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Transparent Tabletop Interface for Multiple Users on Lumisight Table
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
The tangible user interface and its evolution
Communications of the ACM - Organic user interfaces
Designing kinetic interactions for organic user interfaces
Communications of the ACM - Organic user interfaces
Tabletop interface using a table's circular vibration and controllable friction
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Balancing physical and digital properties in mixed objects
AVI '08 Proceedings of the working conference on Advanced visual interfaces
MADO interface: a window like a tangible user interface to look into the virtual world
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Kinetic sketchup: motion prototyping in the tangible design process
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Interagir avec un objet mixte: propriétés physique et numérique
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
DiamondTheater: A System for Reproducing Theater and Supporting Creative Activities
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
An empirical evaluation of touch and tangible interfaces for tabletop displays
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
The Haptic Tabletop Puck: tactile feedback for interactive tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Bosu: a physical programmable design tool for transformability with soft mechanics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Madgets: actuating widgets on interactive tabletops
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bots: interaction with active tangibles in tabletop interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rendering physical effects in tabletop controls
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OP: a novel programming model for integrated design and prototyping of mixed objects
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
ZeroN: mid-air tangible interaction enabled by computer controlled magnetic levitation
Proceedings of the 24th annual ACM symposium on User interface software and technology
Kinesthetic pathways: a tabletop visualization to support discovery in systems biology
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
An integrated multi-modal actuated tangible user interface for distributed collaborative planning
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
A stable skeletonization for tabletop gesture recognition
ICCSA'10 Proceedings of the 2010 international conference on Computational Science and Its Applications - Volume Part I
PseudoWeight: Making Tabletop Interaction with Virtual Objects More Tangible
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Gesture output: eyes-free output using a force feedback touch surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
inFORM: dynamic physical affordances and constraints through shape and object actuation
Proceedings of the 26th annual ACM symposium on User interface software and technology
Designing augmented reality for the classroom
Computers & Education
Polka dot: the garden of water spirits
SIGGRAPH Asia 2013 Emerging Technologies
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This paper presents a new type of human-computer interface called Pico (Physical Intervention in Computational Optimization) based on mechanical constraints that combines some of the tactile feedback and affordances of mechanical systems with the abstract computational power of modern computers. The interface is based on a tabletop interaction surface that can sense and move small objects on top of it. The positions of these physical objects represent and control parameters inside a software application, such as a system for optimizing the configuration of radio towers in a cellular telephone network. The computer autonomously attempts to optimize the network, moving the objects on the table as it changes their corresponding parameters in software. As these objects move, the user can constrain their motion with his or her hands, or many other kinds of physical objects. The interface provides ample opportunities for improvisation by allowing the user to employ a rich variety of everyday physical objects as mechanical constraints. This approach leverages the user's mechanical intuition for how objects respond to physical forces. As well, it allows the user to balance the numerical optimization performed by the computer with other goals that are difficult to quantify. Subjects in an evaluation were more effective at solving a complex spatial layout problem using this system than with either of two alternative interfaces that did not feature actuation.