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CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affordance, conventions, and design
interactions
Proceedings of the 12th annual ACM symposium on User interface software and technology
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
Consistency in Augmented Reality Systems
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
Structuring the Space of Interactive System Properties
Proceedings of the IFIP TC2/WG2.7 Working Conference on Engineering for Human-Computer Interaction
Lexical and pragmatic considerations of input structures
ACM SIGGRAPH Computer Graphics
Supporting configurability in a mixed-media environment for design students
Personal and Ubiquitous Computing
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
Mixed reality: a model of mixed interaction
Proceedings of the working conference on Advanced visual interfaces
NAVRNA: visualization - exploration - editing of RNA
Proceedings of the working conference on Advanced visual interfaces
Mechanical constraints as computational constraints in tabletop tangible interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating user interface systems research
Proceedings of the 20th annual ACM symposium on User interface software and technology
A framework for the combination and characterization of output modalities
DSV-IS'00 Proceedings of the 7th international conference on Design, specification, and verification of interactive systems
Snap2Play: a mixed-reality game based on scene identification
MMM'08 Proceedings of the 14th international conference on Advances in multimedia modeling
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Journal of Systems and Software
MACS: combination of a formal mixed interaction model with an informal creative session
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Scenarchitectures: the use of domain-specific architectures to bridge design and implementation
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
OP: a novel programming model for integrated design and prototyping of mixed objects
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
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Mixed interactive systems seek to smoothly merge physical and digital worlds. In this paper we focus on mixed objects that take part in the interaction. Based on our Mixed Interaction Model, we introduce a new characterization space of the physical and digital properties of a mixed object from an intrinsic viewpoint without taking into account the context of use of the object. The resulting enriched Mixed Interaction Model aims at balancing physical and digital properties in the design process of mixed objects. The model extends and generalizes previous studies on the design of mixed systems and covers existing approaches of mixed systems including tangible user interfaces, augmented reality and augmented virtuality. A mixed system called ORBIS that we developed is used to illustrate the discussion: we highlight how the model informs the design alternatives of ORBIS.