Designing interaction, not interfaces
Proceedings of the working conference on Advanced visual interfaces
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Facilitating collaboration through design games
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Using Solid Diagrams for Tangible Interface Prototyping
IEEE Pervasive Computing
Brainstorming pitfalls and best practices
interactions - Gadgets, part 2: the science of gadgetry
Collaborative design exploration: envisioning future practices with make tools
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Balancing physical and digital properties in mixed objects
AVI '08 Proceedings of the working conference on Advanced visual interfaces
A Design-Oriented Information-Flow Refinement of the ASUR Interaction Model
Engineering Interactive Systems
Supporting the creation of hybrid museum experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A specification paradigm for the design and implementation of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
EISEval, a generic reconfigurable environment for evaluating agent-based interactive systems
International Journal of Human-Computer Studies
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In this paper, we propose a collaborative design method combining the informal power of creative session and the formal generative power of a mixed interaction model called MACS (Model Assisted Creativity Session). By using a formal notation during creative sessions, interdisciplinary teams systematically explore combinations between the physical and digital spaces and remain focused on the design problem to address. In this paper, we introduce the MACS method principles and illustrate its application on two case studies.