Cardboard computers: mocking-it-up or hands-on the future
Design at work
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
Personal and Ubiquitous Computing
Facilitating collaboration through design games
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Designing exploratory design games: a framework for participation in Participatory Design?
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
ON MODELING: An evolving map of design practice and design research
interactions - Designing games: why and how
"It has to be a group work!": co-design with children
Proceedings of the 8th International Conference on Interaction Design and Children
Playful Holistic Support to HCI Requirements Using LEGO Bricks
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
A systematic methodology to use LEGO bricks in web communication design
Proceedings of the 27th ACM international conference on Design of communication
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Co-designing mood boards: creating dialogue with people
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Performative artefacts: users "speaking through" artefacts in collaborative design
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
co-design lessons with children
interactions
MACS: combination of a formal mixed interaction model with an informal creative session
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Designing an improved HCI laboratory: a massive synthesis of likes & wishes
CHI '12 Extended Abstracts on Human Factors in Computing Systems
REFSQ'12 Proceedings of the 18th international conference on Requirements Engineering: foundation for software quality
Designing for, with or within: 1st, 2nd and 3rd person points of view on designing for systems
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Co-designing patient-centered health communication tools for cancer care
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
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We have seen a growing interest in user-centred approaches and methods to facilitate collaboration between different stakeholders and potential users in the design process. More discussion however is needed on the designer's role as facilitator and how co-design material can be transformed into design solutions. This paper describes how design opportunities for information and communication technologies were envisioned together with ageing workers in the midst of their work activities. 'Make Tools' were used to amplify ageing workers' creativity and to enable the enactment of use scenarios. The paper also discusses the designers' role in co-design and presents how generated ideas and scenarios were turned into design material in the project, named Active@work.