Requirements gathering: the human factor
Communications of the ACM
Transcending the individual human mind—creating shared understanding through collaborative design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Requirements by collaboration: workshops for defining needs
Requirements by collaboration: workshops for defining needs
Contemporary Application-Domain Taxonomies
IEEE Software
Supporting and Monitoring the Creativity of IS Personnel during the Requirements Engineering Process
HICSS '00 Proceedings of the 33rd Hawaii International Conference on System Sciences-Volume 7 - Volume 7
Creative Mind: Myths and Mechanisms
Creative Mind: Myths and Mechanisms
Social creativity: turning barriers into opportunities for collaborative design
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Improvisation and Innovative Performance in Teams
Organization Science
Creativity and the Age-Old Resistance to Change Problem in RE
RE '06 Proceedings of the 14th IEEE International Requirements Engineering Conference
Radical innovation in established organizations: Being a knowledge predator
Journal of Engineering and Technology Management
Collaborative design exploration: envisioning future practices with make tools
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Theater Improvisers Know the Requirements Game
IEEE Software
Use and Influence of Creative Ideas and Requirements for a Work-Integrated Learning System
RE '08 Proceedings of the 2008 16th IEEE International Requirements Engineering Conference
A framework for understanding creativity in requirements engineering
Information and Software Technology
On the Synergy of Conflict and Collective Creativity in Open Innovation Socio-technical Ecologies
CSE '09 Proceedings of the 2009 International Conference on Computational Science and Engineering - Volume 04
Requirements Engineering as Creative Problem Solving: A Research Agenda for Idea Finding
RE '10 Proceedings of the 2010 18th IEEE International Requirements Engineering Conference
Making It all Up: Getting in on the Act to Improvise Creative Requirements
RE '10 Proceedings of the 2010 18th IEEE International Requirements Engineering Conference
1st international requirements engineering efficiency workshop: REEW 2011
ACM SIGSOFT Software Engineering Notes
RE '11 Proceedings of the 2011 IEEE 19th International Requirements Engineering Conference
Improvisational theater for information systems: an agile, experience-based, prototyping technique
CAiSE'12 Proceedings of the 24th international conference on Advanced Information Systems Engineering
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[Context and Motivation] The word "creativity" is used widely in business and academia, but its meaning may differ greatly depending on context. This may cause confusion in the minds of requirements engineers who have to determine which kinds of creativity are relevant to their project and which creativity tools to use. [Question/Problem] The main goal of this work is to understand why and how the meaning of the word "creativity" varies, and study the impacts of these variations on requirements engineering. [Principal ideas /results]. A comparative review of creativity-related literature from Social Sciences and Requirements Engineering was performed. [Contributions] This study results in a new framework for understanding the precise local meaning of creativity used in a specific context, before deciding on the adequate support for it. Since creativity in RE is still a relatively new topic, research directions are also proposed.