Computers as theatre
From system descriptions to scripts for action
Design at work
Work processes: scenarios as a preliminary vocabulary
Scenario-based design
Bifocal tools for scenarios and representations in participatory activities with users
Scenario-based design
Communications of the ACM
Bringing design to software
Tog on software design
Groupware and teamwork: invisible aid or technical hindrance?
Groupware and teamwork: invisible aid or technical hindrance?
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Exploring design through wearable computing art(ifacts)
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Scenarios in User-Centered Design - Setting the Stage for Reflection and Action
HICSS '99 Proceedings of the Thirty-Second Annual Hawaii International Conference on System Sciences-Volume 3 - Volume 3
Creating coherent environments for collaboration
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Cooperative work and lived cognition: a taxonomy of embodied actions
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Facilitating collaboration through design games
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Interactive scenarios—building ubiquitous computing concepts in the spirit of participatory design
Personal and Ubiquitous Computing
It's a jungle out there: practical considerations for evaluation in the city
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Emerging research methods for understanding mobile technology use
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Unfolding understandings: co-designing UbiComp In Situ, over time
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Designing exploratory design games: a framework for participation in Participatory Design?
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
An ethnography of communication approach to mobile product testing
Personal and Ubiquitous Computing
System designer assessments of role play as a design method: a qualitative study
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Designing familiar open surfaces
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Exploring the space of near-future design with children
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Gaining insight into unfamiliar contexts: A design toolbox as input for using role-play techniques
Interacting with Computers
In situ informants exploring an emotional mobile messaging system in their everyday practice
International Journal of Human-Computer Studies
Collaborative design exploration: envisioning future practices with make tools
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Towards a task model for mobile learning: a dialectical approach
International Journal of Learning Technology
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Probing the potential of non-verbal group communication
Proceedings of the ACM 2009 international conference on Supporting group work
Drama prototyping for the design of urban interactive systems for children
Proceedings of the 8th International Conference on Interaction Design and Children
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Designing social features for mobile and ubiquitous wellness applications
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
Co-designing mood boards: creating dialogue with people
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
The coffee lab: developing a public usability space
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
Super Dots: making social media tangible for senior citizens
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Improvisational theater for information systems: an agile, experience-based, prototyping technique
CAiSE'12 Proceedings of the 24th international conference on Advanced Information Systems Engineering
Practices as a unit of design: An exploration of theoretical guidelines in a study on bathing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
International Journal of Mobile Human Computer Interaction
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Scenarios in HCI are widely used and discussed as written or visual narratives. In this paper, we discuss fruitful conditions for the creation and performance of scenarios particularly for the concept design of mixed realities or wireless devices. Designers are attempting new ways of engaging people in design and experiencing ideas in early design phases. Examples range from exploring scenarios using mock-ups or Wizard-of-Oz techniques, to testing scenarios with prototypes. In our design projects, scenarios were created and performed with participants following them in their daily activities. Discussing these sessions, which we called SPES (Situated and Participative Enactment of Scenarios), we highlight as promising conditions to create scenarios: the everyday life as a stage and the opportunity for participants to exercise reflection-in-action.