Design at work: cooperative design of computer systems
Design at work: cooperative design of computer systems
Participatory design through games and other group exercises
CHI '94 Conference Companion on Human Factors in Computing Systems
PalmPilot: the ultimate guide
Focus troupe: using drama to create common context for new product concept end-user evaluations
CHI 98 Cconference Summary on Human Factors in Computing Systems
On the move with a magic thing: role playing in concept design of mobile services and devices
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Using 'endowed props' in scenario-based design
Proceedings of the second Nordic conference on Human-computer interaction
Imagining and experiencing in design, the role of performances
Proceedings of the second Nordic conference on Human-computer interaction
Acting to know: improving creativity in the design of mobile services by using performances
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
Personal and Ubiquitous Computing
Participatory design: the third space in HCI
The human-computer interaction handbook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Facilitating collaboration through design games
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Place storming: performing new technologies in context
Proceedings of the third Nordic conference on Human-computer interaction
Animated use sketches as design representations
interactions
Theatre as an intermediary between users and CHI designers
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Designing exploratory design games: a framework for participation in Participatory Design?
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
An ethnography of communication approach to mobile product testing
Personal and Ubiquitous Computing
System designer assessments of role play as a design method: a qualitative study
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Research methods in computing: what are they, and how should we teach them?
ITiCSE-WGR '06 Working group reports on ITiCSE on Innovation and technology in computer science education
Editorial: The emerging roles of performance within HCI and interaction design
Interacting with Computers
The use of theatre in requirements gathering and usability studies
Interacting with Computers
Using dramaturgical methods to gain more dynamic user understanding in user-centered design
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Understanding the Influence of the Users' Context in AmI
Social Science Computer Review
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Inventing and devising movement in the design of movement-based interactive systems
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Interface between two disciplines - the development of theatre as a research tool
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
The use of improvisational role-play in user centered design processes
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Exploring creative process via improvisation and the design method RePlay
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Experiences with professional theatre for awareness raising
Interacting with Computers
Prototyping in game design: externalization and internalization of game ideas
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
Exploring the role of drama and storyboarding in learner-centered scenario generation
Intelligent Decision Technologies
Towards doll based design: framework, guidelines and research potentials
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Design research methods to understand user needs for an etextile knee sleeve
Proceedings of the 31st ACM international conference on Design of communication
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