The creative mind: myths and mechanisms
The creative mind: myths and mechanisms
Focus troupe: using drama to create common context for new product concept end-user evaluations
CHI 98 Cconference Summary on Human Factors in Computing Systems
interactions
Take it to the next stage: the roles of role playing in the design process
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
Cultural probes and the value of uncertainty
interactions - Funology
Place storming: performing new technologies in context
Proceedings of the third Nordic conference on Human-computer interaction
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Exploring the body and mind connection via improvisation in the design process
Procedings of the Second Conference on Creativity and Innovation in Design
RePlay: a workshop exploring creativity in action
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
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RePlay is an exploratory method being developed by the author as a tool to observe creativity in action and how improvisation similar to brainstorming is a useful embodied technique in collaborative and an often inter-disciplinary design process. This paper reflects on a pilot study conducted with a group of improvisation actors to experiment with the method and its development. The contribution of the paper is to explore the value of RePlay as an embodied approach for observing as well as enhancing creativity both as method for observation and developing it as a creative tool. The method involves the use of body storming in the early stages of co-creation on behalf of participants as well as reflection on the activity afterwards. This exploratory method builds upon Dix et al. [7, 21] BadIdeas as well as improvisation techniques and the use of props in collaborative brainstorming. What follows, is an overview of design methods as well as a summary of some of the work that has been done in the area of Human- Computer Interaction and other disciplines regarding the use of improvisation. This paper also includes a summary of the results of a pilot study utilizing RePlay as well and proposed future work and directions for research.