Reflective conversation with materials
Bringing design to software
On the move with a magic thing: role playing in concept design of mobile services and devices
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Thinking Together in Concept Design for Future Products - Emergent Features for Computer Support
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Place storming: performing new technologies in context
Proceedings of the third Nordic conference on Human-computer interaction
System designer assessments of role play as a design method: a qualitative study
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Improvisation principles and techniques for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performative roles of materiality for collective creativity
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
A New Framework on Measuring Customer Perceived Value in Service Interface Design
APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Using improvisation to enhance the effectiveness of brainstorming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The use of improvisational role-play in user centered design processes
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Tech break up: a research method for understanding people's attachment to their technology
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Improvisational theater for computing scientists
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Exploring the role of drama and storyboarding in learner-centered scenario generation
Intelligent Decision Technologies
Performative experience design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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The paper contrasts two views on knowing: those of the observer and the active actor in a situation. The paper suggests that there are design cases where performance can produce different knowledge. The paper reviews the use of performances in theatre and discusses a technique to use performances in the design of mobile services. The technique is illustrated by example. The session are analysed to describe creativity and knowledge of participants.